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Geospatial data aggregation and reduction in vehicular sensing applications: The case of road surface monitoring.

, , , , , and . ICCVE, page 711-716. IEEE, (2014)

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Modeling and Verification of the Worth-One-Minute Security Protocols., , , , and . ITASEC, volume 2597 of CEUR Workshop Proceedings, page 24-35. CEUR-WS.org, (2020)Introducing a flexible rewarding platform for mobile crowd-sensing applications., , , and . PerCom Workshops, page 728-733. IEEE Computer Society, (2018)LLM-based Solutions for Healthcare Chatbots: a Comparative Analysis., , , , , , and . PerCom Workshops, page 346-351. IEEE, (2024)Extensible Immersive Virtual Environments for Large Tiled Video Walls., , , and . VISIGRAPP (1: GRAPP), page 323-330. SciTePress, (2016)Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data., , , , , and . CHI PLAY (Companion), page 333-339. ACM, (2019)Digital Ariadne: Citizen Empowerment for Epidemic Control., , , , , and . CoRR, (2020)Gamification for crowdsourced data collection in mobile usability field studies., , and . CHItaly, page 23:1-23:10. ACM, (2017)Adapting a Conversational Text Generator for Online Chatbot Messaging., , and . INSCI Workshops, volume 11551 of Lecture Notes in Computer Science, page 87-99. Springer, (2018)Demo: Mobile Crowdsensing of Road Surface Roughness., , , , , , , , , and . MobiSys, page 439. ACM, (2015)Standing Balance Assessment by Measurement of Body Center of Gravity Using Smartphones., , , , and . IEEE Access, (2020)