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Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products.

. Funology, 2nd ed., Springer, (2018)

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A wheelchair can be fun: a case of emotion-driven design., and . DPPI, page 22-27. ACM, (2003)Liminal Design: A Conceptual Framework and Three-Step Approach for Developing Technology that Delivers Transcendence and Deeper Experiences., , and . CoRR, (2022)Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products.. Funology, 2nd ed., Springer, (2018)Slow design for meaningful interactions., , , , and . CHI, page 3431-3440. ACM, (2013)PMRI: development of a pictorial mood reporting instrument., , , and . CHI Extended Abstracts, page 2155-2160. ACM, (2011)Spatial design factors associated with creative work: a systematic literature review., , , and . Artif. Intell. Eng. Des. Anal. Manuf., 34 (3): 300-314 (2020)Beyond Maslow's Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design., and . Multimodal Technol. Interact., 4 (3): 38 (2020)Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products.. Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)Measuring the emotions elicited by office chairs., , , and . DPPI, page 6-10. ACM, (2003)Designing for anticipation, confidence, and inspiration., , and . DPPI, page 31-40. ACM, (2013)