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Evaluation of walking in place on a Wii balance board to explore a virtual environment.

, , , , and . ACM Trans. Appl. Percept., 8 (3): 19:1-19:14 (2011)

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Perceiving alterations in trajectories while throwing in a virtual environment., , , , , and . APGV, page 23-28. ACM, (2011)Evaluation of walking in place on a Wii balance board to explore a virtual environment., , , , and . ACM Trans. Appl. Percept., 8 (3): 19:1-19:14 (2011)Fast depth from defocus from focal stacks., , , and . Vis. Comput., 31 (12): 1697-1708 (2015)Applications of Machine Learning for Character Animation.. University of California, Berkeley, USA, (2020)A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor., and . SAP, page 121. ACM, (2012)Fast and deep facial deformations., , , and . ACM Trans. Graph., 39 (4): 94 (2020)Repurposing hand animation for interactive applications., , and . Symposium on Computer Animation, page 97-106. Eurographics Association / ACM, (2016)Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment., , , , and . APGV, page 122. ACM, (2011)Using Cr-Y Components to Detect Tongue Protrusion Gestures., , , and . CHI Extended Abstracts, page 1331-1336. ACM, (2015)Spatial localization with only auditory cues: a preliminary study., , , and . APGV, page 124. ACM, (2011)