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High Accuracy GPS Antennas in Educational Location-based Augmented Reality., , , , , and . DeLFI Workshops, page 37-46. Gesellschaft für Informatik e.V., (2022)Intrinsic Motivation in Serious Gaming A Case Study., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 362-371. Springer, (2020)Realism of Simulation Models in Serious Gaming: Two case studies from Urban Water Management Higher Education., and . CoRR, (2021)Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games., and . JCSG, volume 13476 of Lecture Notes in Computer Science, page 169-181. Springer, (2022)Current Opportunities and Challenges of Digital Game-Based Learning., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 443-450. Springer, (2022)Virtualization of Digital Location-Based Experiences., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 467-474. Springer, (2021)Designing Serious Mobile Location-Based Games., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 479-484. Springer, (2019)SOA Applied: Engineering Software as Processing Unit of a Serious Game., , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 177-186. Springer, (2016)Focus section on: Educational Location-based Applications., , , and . IxD&A, (Spring 2022)Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education., and . CoRR, (2018)