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Studying relevant socio-technical aspects of requirements-driven collaboration in agile teams.

, , and . EmpiRE, page 32-35. IEEE Computer Society, (2013)

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Usability Evaluation of Graphic Design for Ilmu's Interface., and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 514-519. Springer, (2009)Exploring the influence of general and specific factors on the recognition accuracy of an ASR system for dysarthric speaker., , , and . Expert Syst. Appl., 42 (8): 3924-3932 (2015)Speech pronunciation practice system for speech-impaired children: a systematic review of impacts and functionality., , and . Univers. Access Inf. Soc., 18 (1): 169-189 (2019)Age-based factors in the interface design of CAPT systems for children., , , and . WOCCI, page 57-61. ISCA, (2014)A systematic literature review on agile requirements engineering practices and challenges., , , , and . Comput. Hum. Behav., (2015)Problems in requirements engineering education: a survey., , and . FIT, page 5. ACM, (2010)Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): From the Requirement Gathering to Its Initial Evaluation., , , , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 424-437. Springer, (2020)Features to Support Persistent Chat Conversation., and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 261-266. Springer, (2011)Reflections on eLearning Storyboard for Interaction Design., and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 60-69. Springer, (2016)A framework to study requirements-driven collaboration among agile teams: Findings from two case studies., and . Comput. Hum. Behav., (2015)