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Perceptions or Actions? Grounding How Agents Interact Within a Software Architecture for Cognitive Robotics.

, , , , , , , , , and . Cogn. Comput., 12 (2): 479-497 (2020)

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LearnBlock: A Robot-Agnostic Educational Programming Tool., , , , and . IEEE Access, (2020)Model-Based Reinforcement of Kinect Depth Data for Human Motion Capture Applications., , , and . Sensors, 13 (7): 8835-8855 (2013)Rehabilitation for Children while Playing with a Robotic Assistant in a Serious Game., , , , and . NEUROTECHNIX, page 89-96. SciTePress, (2013)Testing a Fully Autonomous Robotic Salesman in Real Scenarios., , , , , , , and . ICARSC, page 124-130. IEEE, (2015)SocNav1: A Dataset to Benchmark and Learn Social Navigation Conventions., , , , and . CoRR, (2019)Deep Representations for Collaborative Robotics., , , , , , and . BrainComp, volume 10087 of Lecture Notes in Computer Science, page 179-193. Springer, (2015)A Unified Internal Representation of the Outer World for Social Robotics., , , , , , and . ROBOT (2), volume 418 of Advances in Intelligent Systems and Computing, page 733-744. Springer, (2015)Perceiving the person and their interactions with the others for social robotics - A review., , , and . Pattern Recognit. Lett., (2019)Designing a Cyber-Physical System for Ambient Assisted Living: A Use-Case Analysis for Social Robot Navigation in Caregiving Centers., , , , and . Sensors, 20 (14): 4005 (2020)Measuring Smoothness as a Factor for Efficient and Socially Accepted Robot Motion., , , and . Sensors, 20 (23): 6822 (2020)