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Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments.

, , , and . VR, page 233-234. IEEE Computer Society, (2015)

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Vision-deprived virtual navigation patterns using depth cues & the effect of extended sensory range., , , and . CHI Extended Abstracts, page 1231-1236. ACM, (2014)Augmented non-visual distance sensing with the EyeCane., , and . AH, page 209-210. ACM, (2015)Obstacle Identification and Avoidance Using the 'EyeCane': a Tactile Sensory Substitution Device for Blind Individuals., , and . EuroHaptics (2), volume 8619 of Lecture Notes in Computer Science, page 96-103. Springer, (2014)Social Sensing: a Wi-Fi based Social Sense for Perceiving the Surrounding People., , , , and . AH, page 42:1-42:2. ACM, (2016)Depth-To-Audio Sensory Substitution for Increasing the Accessibility of Virtual Environments., , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 398-406. Springer, (2014)Blind in a virtual world: Mobility-training virtual reality games for users who are blind., and . VR, page 341-342. IEEE Computer Society, (2015)Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments., , , and . VR, page 233-234. IEEE Computer Society, (2015)Vision through other senses: Practical use of Sensory Substitution devices as assistive technology for visual rehabilitation., , , , and . MED, page 182-187. IEEE, (2014)Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR., , , , , and . VR, page 552-560. IEEE, (2023)THE PLASTIC HUMAN BRAIN CORTEX, , , and . Annual Review of Neuroscience, (2005)