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A Proposal of Interaction with 3D Object using Hologram by Reflection on Low-Cost Devices.

, , , and . SVR, page 43-46. IEEE, (2019)

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Uso Experimental de Voice-commerce, uma plataforma de atendimento virtual., , , , and . Rev. Avances en Sistemas Informática, 4 (3): 141-148 (2007)Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping Study., , and . IHC, page 67:1-67:13. ACM, (2023)A serious game-based platform for measuring treatment adherence., , and . Multim. Tools Appl., 83 (4): 12017-12033 (January 2024)Avaliando um SI Colaborativo para Apoiar Revisões e Mapeamentos Sistemáticos da Literatura., , and . Braz. J. Inf. Syst., (2023)A Systematic Mapping Study on Low-Cost Immersive Virtual Reality for Microbiology., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 18 (1): 62-69 (February 2023)A Software Architecture for Adapting Virtual Reality Content to Mobile Devices., , , , , and . FMN, volume 6157 of Lecture Notes in Computer Science, page 167-180. Springer, (2010)An middleware for motion capture devices applied to virtual rehab., , and . VR, page 171-172. IEEE Computer Society, (2013)An X3D Framework for Developing Adaptive Virtual Environments., , , , and . CGVR, page 51-60. CSREA Press, (2010)A Motor Rehabilitation's Motion Range Assessment with Low-Cost Virtual Reality Serious Game., , , and . HealthCom, page 1-5. IEEE, (2020)Analysis of Low-Cost Virtual and Augmented Reality Technology in Case of Motor Rehabilitation., , , and . SVR, page 161-164. IEEE, (2019)