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The Building of Online Communities: An approach for learning organizations, with a particular focus on the museum sector

, , , and . CoRR, (2004)

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Building an ecoinformatics platform to support climate change adaptation in Victoria., , , , , , , , , and 2 other author(s). Future Gener. Comput. Syst., 29 (2): 624-640 (2013)Vignettes of Computer-based Museum Interactive and Games Software through the Years., , , , and . EVA, BCS, (2022)Simulated-3D visualisation of artefacts using a portable electromechanical object rig., and . EVA, BCS, (2010)Participatory Innovation and Prototyping in the Cultural Sector: A case study., , and . EVA, page 18-26. BCS, (2019)Knowledge co-creation in participatory policy and practice: Building community through data-driven direct democracy., , , , , and . Big Data Soc., 8 (1): 205395172110194 (January 2021)Museum Websites of the First Wave: The rise of the virtual museum., , , and . EVA, BCS, (2020)Chatbots and New Audience Opportunities for Museums and Heritage Organisations., , , , and . EVA, BCS, (2018)Characterising the Scope of Exposome Research: A Generalisable Approach., , , , , and . MedInfo, volume 245 of Studies in Health Technology and Informatics, page 457-461. IOS Press, (2017)Serious Games and Participatory Research in Public Health., , and . PDH, page 133. ACM, (2019)AI Sustainability in Practice Part One: Foundations for Sustainable AI Projects., , , , , , , , , and 3 other author(s). CoRR, (2024)