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It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.

, , , , , , and . EvoApplications, volume 9028 of Lecture Notes in Computer Science, page 355-368. Springer, (2015)

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My Life as a Sim: Evolving Unique and Engaging Life Stories Using Virtual Worlds., , , and . ALIFE, page 580-587. MIT Press, (2014)Context-Awareness in a Service Oriented e-Health Platform., , , , and . IWAAL, volume 6693 of Lecture Notes in Computer Science, page 172-179. Springer, (2011)Pervasive Evolutionary Algorithms on Mobile Devices., , , , , , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 163-170. Springer, (2009)Statistical analysis of the parameters of the simulated annealing algorithm., , , , , , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)Evolutionary deckbuilding in hearthstone., , , , and . CIG, page 1-8. IEEE, (2016)Driving in TORCS Using Modular Fuzzy Controllers., , , and . EvoApplications (1), volume 10199 of Lecture Notes in Computer Science, page 361-376. (2017)A bibliometric study of the research area of videogames using Dimensions.ai database., , , and . ITQM, volume 162 of Procedia Computer Science, page 737-744. Elsevier, (2019)EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games)., , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing., , , and . IPMU (3), volume 855 of Communications in Computer and Information Science, page 236-247. Springer, (2018)Optimizing Strategy Parameters in a Game Bot., , , , and . IWANN (2), volume 6692 of Lecture Notes in Computer Science, page 325-332. Springer, (2011)