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Fast vs Slow: Learning Tempo Octaves from User Data.

, and . ISMIR, page 231-236. International Society for Music Information Retrieval, (2010)

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Automatic Drum Transcription Using Bi-Directional Recurrent Neural Networks., , and . ISMIR, page 591-597. (2016)Evaluating the Genre Classification Performance of Lyrical Features Relative to Audio, Symbolic and Cultural Features., , , , , and . ISMIR, page 213-218. International Society for Music Information Retrieval, (2010)Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification., , , and . CoG, page 409-416. IEEE, (2022)A Plugin for Neural Audio Synthesis of Impact Sound Effects., and . Audio Mostly Conference, page 143-146. ACM, (2023)Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders., , and . ACM Multimedia, page 2427-2435. ACM, (2020)Gamera Versus Aruspix: Two Optical Music Recognition Approaches., , , and . ISMIR, page 419-424. (2008)Onset Detection for String Instruments Using Bidirectional Temporal and Convolutional Recurrent Networks., and . Audio Mostly Conference, page 136-142. ACM, (2023)Games Without Frontiers: Audio Games for Music Production and Performance., and . CMMR, volume 11265 of Lecture Notes in Computer Science, page 171-183. Springer, (2017)Fast vs Slow: Learning Tempo Octaves from User Data., and . ISMIR, page 231-236. International Society for Music Information Retrieval, (2010)One in the Jungle: Downbeat Detection in Hardcore, Jungle, and Drum and Bass., , and . ISMIR, page 169-174. FEUP Edições, (2012)