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ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces., , , , and . ISMAR, page 150-159. IEEE, (2022)AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing., , , , , , and . ECCV (5), volume 13665 of Lecture Notes in Computer Science, page 443-460. Springer, (2022)TapType: Ten-finger text entry on everyday surfaces via Bayesian inference., , , , , and . CHI, page 497:1-497:16. ACM, (2022)Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry., , , and . UIST, page 26:1-26:12. ACM, (2023)TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification from Capacitive Images., , and . UIST, page 997-1009. ACM, (2021)TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing., , , and . VR, page 519-528. IEEE, (2021)Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios., , , and . VR Workshops, page 761-762. IEEE, (2021)HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing., , , and . CHI, page 310:1-310:16. ACM, (2023)Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios., , , and . CHI Extended Abstracts, page 175:1-175:4. ACM, (2021)ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets., , , , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-27 (2023)