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Characterizing the relationship between environment layout and crowd movement using machine learning.

, , , , , and . MIG, page 2:1-2:6. ACM, (2017)

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Interactive Diversity Optimization of Environments., , , , , and . CoRR, (2018)Footstep navigation for dynamic crowds., , , and . Comput. Animat. Virtual Worlds, 22 (2-3): 151-158 (2011)VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration., , , and . VAST, page 129-135. Eurographics Association, (2011)Expressive speech-driven facial animation., , , and . ACM Trans. Graph., 24 (4): 1283-1302 (2005)Parallelized Incomplete Poisson Preconditioner in Cloth Simulation., , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 389-399. Springer, (2011)Evolved Controllers for Simulated Locomotion., and . MIG, volume 5884 of Lecture Notes in Computer Science, page 219-230. Springer, (2009)A Multiscale Geospatial Dataset and an Interactive Visualization Dashboard for Computational Epidemiology and Open Scientific Research., , , , , and . IEEE Computer Graphics and Applications, 43 (1): 39-52 (January 2023)Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments., , , and . Comput. Animat. Virtual Worlds, (2021)CODE: Crowd-optimized design of environments., , , , , and . Comput. Animat. Virtual Worlds, (2017)Automatic splicing for hand and body animations., , and . SIGGRAPH Sketches, page 32. ACM, (2006)