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Adaptation of virtual human animation and representation for MPEG., , , , and . Comput. Graph., 28 (4): 485-495 (2004)Adaptation of Facial and Body Animation for MPEG-based Architectures., , , and . CW, page 221-228. IEEE Computer Society, (2003)Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework., , , , and . ICME, page 1699-1702. IEEE Computer Society, (2004)Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework., , , , and . Computer Graphics International, page 462-469. IEEE Computer Society, (2004)Synthetic faces: Analysis and applications., , , and . Int. J. Imaging Systems and Technology, 13 (1): 65-73 (2003)Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation., , and . DEFORM/AVATARS, volume 196 of IFIP Conference Proceedings, page 24-34. Kluwer, (2000)Device-based decision-making for adaptation of three-dimensional content., , , , and . Vis. Comput., 22 (5): 332-345 (2006)Believability and Interaction in Virtual Worlds., , , and . MMM, page 2-9. IEEE Computer Society, (2005)