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CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse.

, , , , , , , , , and . VR Workshops, page 945-946. IEEE, (2023)

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A Communication-Focused Framework for Understanding Immersive Collaboration Experiences., , , , and . VR Workshops, page 301-304. IEEE, (2023)Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques., , , , , , , , , and . VR Workshops, page 920-921. IEEE, (2022)The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic Calculations., , , , , , , , and . VR Workshops, page 1106-1107. IEEE, (2024)CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse., , , , , , , , , and . VR Workshops, page 945-946. IEEE, (2023)CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum., , , , , and . ISMAR-Adjunct, page 831-836. IEEE, (2023)AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality., , , , , and . ISMAR, page 303-311. IEEE, (2023)A digital twin based approach to smart lighting design., , , and . CoRR, (2024)Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality., , and . ISMAR, page 8-17. IEEE, (2022)