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jGL and its applications as a Web3D platform., and . Web3D, page 85-92. ACM, (2001)Quantitative Analysis of Automatic Image Cropping Algorithms: A Dataset and Comparative Study., , , , , and . WACV, page 226-234. IEEE Computer Society, (2017)MemoIcon: using everyday objects as physical icons., , , , , , , , and . SIGGRAPH ASIA Art Gallery & Emerging Technologies, page 78. ACM, (2009)Motion retargeting and transition in different articulated figures., , and . CAD/Graphics, page 6. IEEE Computer Society, (2005)ThirdHand: wearing a robotic arm to experience rich force feedback., , , , and . SIGGRAPH Asia Emerging Technologies, page 24:1. ACM, (2015)RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions., , , and . SIGGRAPH ASIA Emerging Technologies, page 11:1-11:2. ACM, (2018)iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers., , , , and . CHI, page 1155-1164. ACM, (2010)Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing., , , , , and . Conference on Designing Interactive Systems, page 1626-1639. ACM, (2022)NailTactors: eyes-free spatial output using a nail-mounted tactor array., , and . MobileHCI, page 29-34. ACM, (2016)Prong features detection of a 3D model based on the watershed algorithm., , , and . SIGGRAPH Sketches, page 96. ACM, (2004)