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FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs., , , , and . Softw. Pract. Exp., 53 (8): 1659-1680 (August 2023)Physically-based animation of 'sticky lips'.. University of Sheffield, UK, (2020)British Library, EThOS.Recreating Sheffield's Medieval Castle In Situ using Outdoor Augmented Reality., , , , , , , , , and 1 other author(s). EuroVR, volume 11162 of Lecture Notes in Computer Science, page 213-229. Springer, (2018)An Evaluation Approach for a Physically-Based Sticky Lip Model., and . Comput., 8 (1): 24 (2019)Supporting, categorising and visualising diverse learner behaviour on MOOCs with modular design and micro-learning., and . J. Comput. High. Educ., 29 (1): 147-159 (2017)Physically-based Sticky Lips., and . CGVC, page 51-59. Eurographics Association, (2018)Security and Privacy Concerns of Pet Tech Users., , and . IOT, page 155-162. ACM, (2022)UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU., , , , , and . BIBM, page 3562-3568. IEEE, (2022)The Costs and Impacts of Intermittency: An assessment of the evidence on the costs and impacts of intermittent generation on the British electricity network., , , , , and . (March 2006)Motivating energy conservation in organisations: smart metering and the emergence and diffusion of social norms., , and . Technol. Anal. Strateg. Manag., 28 (4): 435-461 (2016)