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Metalogue: A Multiperspective Multimodal Dialogue System with Metacognitive Abilities for Highly Adaptive and Flexible Dialogue Management.

, , , , , , , , , , , and . Intelligent Environments, page 365-368. IEEE, (2014)

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Supporting mixed-mode role-play activities in a virtual environment., , and . CEEC, page 49-54. IEEE, (2017)Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 47-59. Springer, (2017)Integrating a Social Network Group with a 3D Collaborative Learning Environment., , and . Intelligent Environments, page 310-317. IEEE, (2014)Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology., and . iLRN, volume 725 of Communications in Computer and Information Science, page 14-24. Springer, (2017)Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments., , and . TALE, page 972-975. IEEE, (2020)Adapting Web-Pages for Mobile / PC Collaboration., , , , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 421-425. Springer, (2004)Deep neural network improves fracture detection by clinicians., , , , , , , , , and 1 other author(s). Proc. Natl. Acad. Sci. USA, 115 (45): 11591-11596 (2018)Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games., , , , and . CEEC, page 65-68. IEEE, (2019)The Immersive Education Laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments., and . EAI Endorsed Trans. Future Intellig. Educat. Env., 1 (1): e6 (2014)Modeling the effect of attention deficit in game-based motor ability assessment of Cerebral Palsy patients., , , and . PETRA, page 65:1-65:8. ACM, (2013)