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Creating an actor-specific facial rig from performance capture., , and . DigiPro, page 13-17. ACM, (2016)A facial composite editor for blendshape characters., , and . DigiPro, page 21-26. ACM, (2012)Identifying salient points., and . SIGGRAPH ASIA Sketches, page 41:1. ACM, (2009)Introduction., and . SIGGRAPH Courses, page 1. ACM, (2005)Cross-mapping., and . SIGGRAPH Courses, page 3. ACM, (2005)Introduction., and . SIGGRAPH Courses, page 1. ACM, (2006)Practical eye movement model using texture synthesis., , and . SIGGRAPH, ACM, (2003)Realistic human face rendering for "The Matrix Reloaded"., and . SIGGRAPH, ACM, (2003)Piku Piku Interpolation., , , and . SIGGRAPH Asia Technical Briefs, page 53-56. ACM, (2019)SketchiMo: sketch-based motion editing for articulated characters., , , , , , , and . ACM Trans. Graph., 35 (4): 146:1-146:12 (2016)