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Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism., , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 263-275. Springer, (2016)Exercising at home: Real-time interaction and experience sharing using avatars., , , , and . Entertain. Comput., 1 (2): 63-73 (2009)Continuous Digital Health., and . IEEE Internet Comput., 19 (4): 8-9 (2015)An application of augmented MDA for the extended healthcare enterprise., , , , and . Int. J. Bus. Process. Integr. Manag., 2 (3): 215-229 (2007)RideMatcher: Peer-to-Peer Matching of Passengers for Efficient Ridesharing., , , and . CCGrid, page 263-272. IEEE Computer Society, (2018)Context-aware task assignment in ubiquitous computing environment - A genetic algorithm based approach., , , , and . IEEE Congress on Evolutionary Computation, page 2695-2702. IEEE, (2007)AULURA: Engaging Users with Ambient Persuasive Technology., , , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 215-221. Springer, (2011)Middleware Support for Media Streaming Establishment Driven by User-Oriented QoS Requirements., , , and . IDMS, volume 1905 of Lecture Notes in Computer Science, page 158-171. Springer, (2000)Crowd textures as proximity graphs., , , , and . IEEE Commun. Mag., 52 (1): 114-121 (2014)Design and Evaluation of a QoS Provisioning Service., , and . DAIS, volume 198 of IFIP Conference Proceedings, page 189-200. Kluwer, (2001)