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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.

, , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)

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Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Designing game-based learning environments for elementary science education: A narrative-centered learning perspective., , , , , and . Inf. Sci., (2014)A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 6 (2): 203-215 (2014)Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments., , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 278-289. Springer, (2014)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Modeling and evaluating empathy in embodied companion agents., and . Int. J. Hum. Comput. Stud., 65 (4): 348-360 (2007)Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 664-665. Springer, (2014)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , and . MA3HMI@ICMI, page 6-14. ACM, (2018)