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Forming Stable, Overlapping Coalitions in an Open Multi-agent System., and . AAAI Fall Symposium: Regarding the Intelligence in Distributed Intelligent Systems, volume FS-07-06 of AAAI Technical Report, page 120-. AAAI Press, (2007)VETO: An Immersive Virtual Environment for Tele-Operation., , , , , , and . Robotics, 7 (2): 26 (2018)Improving Local Decisions in Adversarial Search., , , and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 840-845. IOS Press, (2012)An Integrated Cyber-Physical Immersive Virtual Reality Framework with Applications to Telerobotics., , , and . ISVC (2), volume 10073 of Lecture Notes in Computer Science, page 235-245. Springer, (2016)Improving game-tree search by incorporating error propagation and social orientations.. AAMAS, page 1355-1356. IFAAMAS, (2011)An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments., , and . VR Workshops, page 371-375. IEEE, (2020)What Makes Planners Predictable?., , , and . ICAPS, page 288-295. AAAI, (2008)Modeling social preferences in multi-player games., , and . AAMAS, page 337-344. IFAAMAS, (2011)Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments., , and . VR, page 313-314. IEEE Computer Society, (2016)A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data., , and . ISVC (2), volume 10073 of Lecture Notes in Computer Science, page 202-211. Springer, (2016)