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Games, learning, and assessment, and . Assessment in game-based learning, Springer, (2012)The validity of a game-based assessment of persistence., and . Comput. Hum. Behav., 29 (6): 2568-2572 (2013)Intelligent Educational Games., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 812. IOS Press, (2009)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)Effects of Practice and Learner Control on Short- and Long-Term Gain and Efficiency., , and . Hum. Factors, 40 (2): 296-310 (1998)A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown., and . Interact. Learn. Environ., 1 (1): 51-77 (1990)Demystifying computational thinking, , and . Educational Research Review, (2017)Formative and Stealth Assessment, and . page 311--321. Springer, (2014)Designing and Testing Affective Supports in an Educational Game., , , and . Int. J. Game Based Learn., 12 (1): 1-32 (2022)Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills., , , and . Interact. Learn. Environ., 24 (3): 523-538 (2016)