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Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment., , and . VRST, page 197-206. ACM, (2006)Ray prioritization using stylization and visual saliency., , , , , and . Comput. Graph., 36 (6): 673-684 (2012)Dynamic Load Balancing in Distributed Virtual Environment., and . Eurographics (Short Presentations), Eurographics Association, (1998)Augmented reality agents for user interface adaptation., and . Comput. Animat. Virtual Worlds, 19 (1): 23-35 (2008)MAUI: Tele-assistance for Maintenance of Cyber-physical Systems., , , , and . VISIGRAPP (5: VISAPP), page 800-812. SCITEPRESS, (2020)Learning Effective Sparse Sampling Strategies using Deep Active Sensing., , , and . VISIGRAPP (4: VISAPP), page 835-846. SCITEPRESS, (2020)The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines., , , and . VMV, page 529-536. Aka GmbH, (2003)Anywhere Interfaces Using Handheld Augmented Reality., and . Computer, 45 (7): 26-31 (2012)Mobility and social interaction as core gameplay elements in multi-player augmented reality., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 472-478. ACM, (2008)Managing Complex Augmented Reality Models., , , , , , and . IEEE Computer Graphics and Applications, 27 (4): 48-57 (2007)