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Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task.

, , , , , and . Int. J. Hum. Comput. Stud., (2017)

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Commentary: The Ethics of Realism in Virtual and Augmented Reality.. Frontiers Virtual Real., (2020)Multimedia in der schulischen Ausbildung.. INFOS, page 298-307. Springer, (1995)How Far is It? Distance Estimation and Reproduction Through a Double 3 Telepresence Robot., , , , , , , , , and . ISMAR Adjunct, page 718-719. IEEE, (2022)Augmented Reality for Pack Optimization using Video and Depth Data., , and . ISMAR Adjunct, page 21-23. IEEE, (2020)A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback., , , , , , , , and . VR, page 759-760. IEEE Computer Society, (2018)A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations., , , and . VR, page 1002-1003. IEEE, (2019)Early Virtual Reality User Experience and Usability Assessment of a Surgical Shape Memory Alloy Aspiration/Irrigation Instrument., , , , and . VR, page 1056-1057. IEEE, (2019)Being there for real: presence in real and virtual environments and its relation to usability., , , , and . NordiCHI, page 117-126. ACM, (2014)Satcom on the Move (SOTM) Terminals Evaluation under Realistic Conditions., , , , , , , and . VTC Spring, page 1-5. IEEE, (2013)Emulation of Electromagnetic Plane Waves for 3D Antenna Pattern Estimation., , , and . VTC Fall, page 1-6. IEEE, (2022)