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Versatile and efficient techniques for simulating cloth and other deformable objects.

, , and . SIGGRAPH, page 137-144. ACM, (1995)

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Resolving surface collisions through intersection contour minimization., and . ACM Trans. Graph., 25 (3): 1154-1159 (2006)From early draping to haute couture models: 20 years of research., and . Vis. Comput., 21 (8-10): 506-519 (2005)Integrating deformations between bodies and clothes., , and . Comput. Animat. Virtual Worlds, 12 (1): 45-53 (2001)An evolving system for simulating clothes on virtual actors., , , and . IEEE Computer Graphics and Applications, 16 (5): 42-51 (1996)Topological modeling of human anatomy using medical data., , , , , , , and . CA, page 172-. IEEE Computer Society, (1995)Virtual clothes, Hair and Skin for Beautiful Top Models., , , , and . Computer Graphics International, page 132-. IEEE Computer Society, (1996)Real-Time Animation of Complex Hairstyles., and . IEEE Trans. Vis. Comput. Graph., 12 (2): 131-142 (2006)Designing and Simulating Clothes., , and . Int. J. Image Graph., 1 (1): 1-17 (2001)Adaptive Body, Motion and Cloth., , , and . MIG, volume 5277 of Lecture Notes in Computer Science, page 63-71. Springer, (2008)Animating wrinkles on clothes, , , and . VIS '99: Proceedings of the conference on Visualization '99, page 175–182. Los Alamitos, CA, USA, IEEE Computer Society Press, (1999)