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ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures.

, , , , , , , , and . CHI, page 587:1-587:29. ACM, (2023)

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ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures., , , , , , , , and . CHI, page 587:1-587:29. ACM, (2023)HapTag: A Compact Actuator for Rendering Push-Button Tactility on Soft Surfaces., , , , , , , , , and 1 other author(s). UIST, page 70:1-70:11. ACM, (2022)Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI., , , , , and . CHI, page 1056:1-1056:18. ACM, (2024)Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending Charts., , , , , and . CHI, page 425:1-425:20. ACM, (2024)Waste Not, Want Not: Service Migration-Assisted Federated Intelligence for Multi-Modality Mobile Edge Computing., , , , , and . MobiHoc, page 211-220. ACM, (2023)Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People., , , , and . ASSETS, page 46:1-46:15. ACM, (2023)Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality., , , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (2): 66:1-66:26 (2021)