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Selective and adaptive supersampling for real-time ray tracing.

, , , , , and . High Performance Graphics, page 117-125. Eurographics Association, (2009)

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Diffuse global illumination in particle spaces., , and . Multimedia Tools Appl., 74 (13): 4987-5006 (2015)Ray tracing-based interactive diffuse indirect illumination., , and . Multimedia Tools Appl., 75 (12): 7371-7390 (2016)Construction of efficient kd-trees for static scenes using voxel-visibility heuristic., , and . Comput. Graph., 36 (1): 38-48 (2012)Practical animation of turbulent splashing water., , , , and . Symposium on Computer Animation, page 335-344. Eurographics Association, (2006)Computing Local Signed Distance Fields for Large Polygonal Models., , and . Comput. Graph. Forum, 27 (3): 799-806 (2008)GPU-based parallel construction of compact visual hull meshes., , and . Vis. Comput., 30 (2): 201-211 (2014)Selective and adaptive supersampling for real-time ray tracing., , , , , and . High Performance Graphics, page 117-125. Eurographics Association, (2009)Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing., , and . Comput. Graph. Forum, 32 (7): 335-344 (2013)