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Real-time gait control for partially immersed bipeds., , and . MIG, page 177-182. ACM, (2015)Simple Data-Driven Control for Simulated Bipeds., , and . Symposium on Computer Animation, page 211-219. Eurographics Association, (2012)Interactive Character Animation using Simulated Physics., , , and . Eurographics (State of the Art Reports), page 127-149. Eurographics Association, (2011)Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting., , , , , and . CW, page 276-283. IEEE Computer Society, (2008)Physics-based Human Neck Simulation., , and . VRIPHYS, page 51-60. Eurographics Association, (2013)Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans).. University of Rennes 1, France, (2006)Physics-based control of walking virtual characters in low frequency simulations., , and . CASA, page 77-82. ACM, (2018)Modeling and Simulating Virtual Anatomical Humans., , , and . 3D Multiscale Physiological Human, Springer, (2014)The 5/10 Method: A Method for Designing Educational Games., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 364-369. Springer, (2013)Validating retargeted and interpolated locomotions by dynamics-based analysis., and . GRAPHITE, page 65-74. ACM, (2006)