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Seeing is Believing: Using Computer Graphics to Enthuse Students., and . IEEE Computer Graphics and Applications, 26 (6): 87-91 (2006)Anti-Aliased Lines Using Run-Masks., and . Comput. Graph. Forum, 24 (2): 165-172 (2005)Increasing student retention in computer science through research programs for undergraduates., , , , and . SIGGRAPH Educators Program, page 10. ACM, (2006)Studydesk: semi-immersive volumetric data analysis., , , , and . GRAPHITE, page 251-252. ACM, (2003)Increasing student retention in computer science through research programs for undergraduates., , , , and . SIGCSE, page 124-128. ACM, (2007)Game-based interaction technology for informal education in public settings., , , , , , and . SIGGRAPH Educators Program, page 23. ACM, (2005)Broadening participation in computing: issues and challenges., , , , , and . ITiCSE, page 9-13. ACM, (2007)StudyDesk: interactive data analysis and scientific visualization in a semi-immersive environment., , , , and . Visualization and Data Analysis, volume 5009 of SPIE Proceedings, page 294-301. SPIE, (2003)The effectiveness of social agents in reducing user frustration., , , and . CHI Extended Abstracts, page 917-922. ACM, (2006)