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Private Peer-to-Peer Overlay for Real-Time Monitoring of a Deployed Internet-Scale Peer-to-Peer Overlay.

, , and . Peer-to-Peer Computing, page 235-236. IEEE Computer Society, (2007)

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Exploring Position History for Efficient Remote Rendering in Networked Virtual Reality., and . Presence Teleoperators Virtual Environ., 4 (2): 169-193 (1995)Log-Based Receiver-Reliable Multicast for Distributed Interactive Simulation., , and . SIGCOMM, page 328-341. ACM, (1995)Private Peer-to-Peer Overlay for Real-Time Monitoring of a Deployed Internet-Scale Peer-to-Peer Overlay., , and . Peer-to-Peer Computing, page 235-236. IEEE Computer Society, (2007)Registration rooms, lobbies, and portals: interconnecting large-scale networked virtual environments and collaborations., and . VRAIS, page 213. IEEE Computer Society, (1998)Scalable networked virtual environments using unstructured overlays.. ICPADS, page 1-8. IEEE Computer Society, (2007)Effective remote modeling in large-scale distributed simulation and visualization environments.. Stanford University, USA, (1996)Annotation-based Web content transcoding., , , , and . Comput. Networks, 33 (1-6): 197-211 (2000)Building high-performance applications and services in Java: an experiential study., , , , and . OOPSLA Addendum, page 16-20. ACM, (1997)P2P-IM: A P2P Presence System for the Internet., and . Peer-to-Peer Computing, page 233-234. IEEE Computer Society, (2007)Internet Scale Testing of PNRP Using WiDS Network Simulator., , and . Peer-to-Peer Computing, page 227-228. IEEE Computer Society, (2006)