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A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD.

, , and . IMX, page 205-208. ACM, (2023)

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Building a Low-Cost Immersive Haptic Feedback Glove for Virtual Reality., , and . QoMEX, page 58-61. IEEE, (2024)Comparing User QoE via Physiological and Interaction Measurements of Immersive AR and VR Speech and Language Therapy Applications., , , , and . ACM Multimedia (Thematic Workshops), page 485-492. ACM, (2017)A QoE evaluation of immersive augmented and virtual reality speech & language assessment applications., , , and . QoMEX, page 1-6. IEEE, (2017)A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD., , and . IMX, page 205-208. ACM, (2023)Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis., , and . QoMEX, page 15-21. IEEE, (2024)Physiological Synchrony in a Collaborative Virtual Reality Task., , and . QoMEX, page 288-293. IEEE, (2023)A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system., , , , , , and . MMSys, page 517-520. ACM, (2018)Subjective evaluation of group user QoE in collaborative virtual environment (CVE)., , , and . MMVE@MMSys, page 23-29. ACM, (2022)Subjective Evaluation of an Olfaction Enhanced Immersive Virtual Reality Environment., , , , , , and . AltMM@MM, page 15-18. ACM, (2017)A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit., , and . IMX, page 170-173. ACM, (2023)