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Designing competitive bots for a real time strategy game using genetic programming.

, , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 159-172. CEUR-WS.org, (2014)

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Driving in TORCS Using Modular Fuzzy Controllers., , , and . EvoApplications (1), volume 10199 of Lecture Notes in Computer Science, page 361-376. (2017)Evolutionary deckbuilding in hearthstone., , , , and . CIG, page 1-8. IEEE, (2016)Looking for archetypes: Applying game data mining to hearthstone decks., , , and . Entertain. Comput., (2022)Tropes in films: an initial analysis., , and . CoRR, (2020)Distributed multi-objective evolutionary optimization using island-based selective operator application., , , , and . Appl. Soft Comput., (2019)My Life as a Sim: Evolving Unique and Engaging Life Stories Using Virtual Worlds., , , and . ALIFE, page 580-587. MIT Press, (2014)Context-Awareness in a Service Oriented e-Health Platform., , , , and . IWAAL, volume 6693 of Lecture Notes in Computer Science, page 172-179. Springer, (2011)Pervasive Evolutionary Algorithms on Mobile Devices., , , , , , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 163-170. Springer, (2009)Statistical analysis of the parameters of the simulated annealing algorithm., , , , , , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)A bibliometric study of the research area of videogames using Dimensions.ai database., , , and . ITQM, volume 162 of Procedia Computer Science, page 737-744. Elsevier, (2019)