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Learner-generated designs in participatory culture: what they are and how they are shaping learning.

, , and . Interact. Learn. Environ., 23 (5): 545-555 (2015)

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Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom., , and . ICLS, International Society of the Learning Sciences, (2020)A Game Design Plot: Exploring the Educational Potential of History-Based Video Games., , , and . IEEE Trans. Games, 12 (3): 312-322 (2020)Learner-generated designs in participatory culture: what they are and how they are shaping learning., , and . Interact. Learn. Environ., 23 (5): 545-555 (2015)Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course.. CSCL, International Society of the Learning Sciences, (2015)Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games., , , and . ICLS, International Society of the Learning Sciences, (2020)Learners as Informants of Educational Game Design., , and . ICLS, International Society of the Learning Sciences, (2012)Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment., , , , and . Web Intelligence/IAT Workshops, page 348-351. IEEE Computer Society, (2008)978-0-7695-3496-1.Finding Voices and Emerging Agency in Classroom Learning., , , and . ICLS, International Society of the Learning Sciences, (2012)Usability and Instructional Design Heuristics for E-Learning Evaluation, , , , , , , , and . Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 1615-1621)., Chesapeake, VA, AACE, (2002)Blended Learning: What Do They Use in an Online Introduction to Computers For Teachers Class?, and . WebNet, page 953-956. AACE, (2001)