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Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio.. IPT/EGVE, page 11-17. Eurographics Association, (2003)Keynote speaker: Welcome to the future! technology and innovation at disney.. VR, IEEE Computer Society, (2013)Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2017)Put on your 3D glasses now: the past, present, and future of virtual and augmented reality., , , , and . SIGGRAPH Courses, page 12:1-12:173. ACM, (2014)Making VR work: building a real-world immersive modeling application in the virtual world., , and . SUI, page 80-89. ACM, (2014)Demonstration: Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 447-448. IEEE Computer Society, (2017)Does the metaverse start now?, , , , , and . SI3D, page 215-218. ACM, (2003)Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments., , and . ACM Symposium on User Interface Software and Technology, page 81-82. ACM, (1996)Mixed Reality: The Continuum from Virtual to Augmented Reality., , , , , and . VR, page 121-124. IEEE Computer Society, (2003)Moving objects in space: exploiting proprioception in virtual-environment interaction., , and . SIGGRAPH, page 19-26. ACM, (1997)