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How do analogizing and mental simulation influence team dynamics in innovative product design?

, , , and . Artif. Intell. Eng. Des. Anal. Manuf., 29 (2): 173-183 (2015)

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Cueing retrospective verbal reports in usability testing through eye-movement replay., , , and . BCS HCI (1), page 129-137. BCS, (2007)HCI and creative problem-solving at Lancaster., , , and . BCS HCI (2), page 191-192. BCS, (2007)Desperado: Three-in-one Indexing for Innovative Design., , , and . INTERACT, page 336-343. IOS Press, (1999)The Evaluation of Desperado - A Computerised Tool to Aid Design Reuse., , and . BCS HCI, page 437-453. Springer, (2000)Ubiquitous technologies, cultural logics and paternalism in industrial workplaces., , and . Poiesis Prax., 5 (3-4): 265-290 (2008)Informing the development of a fraud prevention toolset through a situated analysis of fraud investigation expertise., , and . Behav. Inf. Technol., 31 (4): 371-381 (2012)Investigating visual analogies for visual insight problems., , and . DESIRE, page 90-100. ACM, (2010)Integrating laboratory paradigms and ethnographic field studies for advancing analyses of creative processes., , , , , , , , and . DESIRE, page 365-366. ACM, (2011)Investigating exceptional poets to inform an understanding of the relationship between poetry and design., and . DESIRE, page 157-165. ACM, (2011)Insight and the Genesis of New Ideas., , , , , and . CogSci, page 41-42. cognitivesciencesociety.org, (2019)