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Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries.

, , and . ICCV Workshops, page 660-667. IEEE Computer Society, (2013)

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HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming., , , , and . ACSW, page 47:1-47:9. ACM, (2019)Game/Music Interaction - An Aural Interface for Immersive Interactive Environments., and . AUIC, volume 64 of CRPIT, page 23-26. Australian Computer Society, (2007)Design of a virtual trainer for exergaming., , , , , and . ACSW, page 63. ACM, (2016)Virtual reality art-making for stroke rehabilitation: Field study and technology probe., , and . Int. J. Hum. Comput. Stud., (2021)Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review., , and . ACE, page 96-105. ACM, (2019)Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming., , , , , , , , , and 1 other author(s). CHI, page 408. ACM, (2018)Mixed Reality Piano Tutor: A Gamified Piano Practice Environment., , and . ICEIC, page 1-7. IEEE, (2019)Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments., , , , , and . ICAT-EGVE, page 117-124. Eurographics Association, (2017)Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study., , and . VISIGRAPP (1: GRAPP), page 126-135. SCITEPRESS, (2022)Auditory Temporal Hints in AR Piano Tutoring., , and . IVCNZ, page 1-6. IEEE, (2023)