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AffectON: Incorporating Affect Into Dialog Generation., , , and . CoRR, (2020)Training Socially Engaging Robots: Modeling Backchannel Behaviors with Batch Reinforcement Learning., , , and . IEEE Trans. Affect. Comput., 13 (4): 1840-1853 (2022)A Critical Evaluation of Recent Deep Generative Sketch Models from a Human-Centered Perspective., and . SIU, page 1-4. IEEE, (2022)A Criticism on Popular Sketch Datasets., , and . SIU, page 1-4. IEEE, (2022)Analysis of Engagement and User Experience with a Laughter Responsive Social Robot., , , , and . INTERSPEECH, page 844-848. ISCA, (2017)Role allocation through haptics in physical human-robot interaction., , and . SIU, page 1-5. IEEE, (2013)Perceptually Validated Precise Local Editing for Facial Action Units with StyleGAN., and . CoRR, (2021)Memory conscious sketched symbol recognition., , and . ICPR, page 314-317. IEEE Computer Society, (2012)Segmentation and Recognition of Offline Sketch Scenes Using Dynamic Programming., and . IEEE Computer Graphics and Applications, 42 (1): 56-72 (2022)Generation of 3D Human Models and Animations Using Simple Sketches., , and . Graphics Interface, page 28-36. Canadian Human-Computer Communications Society, (2020)