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Improvements to hierarchical pathfinding for navigation meshes., и . MIG, стр. 8:1-8:6. ACM, (2017)Simulated Virtual Crowds Coupled with Camera-Tracked Humans., , , и . VISIGRAPP (Selected Papers), том 550 из Communications in Computer and Information Science, стр. 62-77. Springer, (2014)Hierarchical path-finding for Navigation Meshes (HNA⁎)., и . Comput. Graph., (2016)Controlling individual agents in high-density crowd simulation., , и . Symposium on Computer Animation, стр. 99-108. Eurographics Association, (2007)A Flexible Approach for Output-Sensitive Rendering of Animated Characters., , , и . Comput. Graph. Forum, 30 (8): 2328-2340 (2011)Avatar Locomotion in Crowd Simulation., , и . Int. J. Virtual Real., 10 (1): 13-19 (2011)Editorial: Simulating virtual humans and crowds for virtual reality., , и . Frontiers Virtual Real., (2022)Fighting Pandemics With Computer Graphics and Applications., и . IEEE Computer Graphics and Applications, 43 (1): 37-38 (января 2023)A Survey of Real-Time Crowd Rendering., , и . Comput. Graph. Forum, 35 (8): 32-50 (2016)Footstep parameterized motion blending using barycentric coordinates., , , и . Comput. Graph., (2015)