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Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques., , and . IMMPD@ACM Multimedia, page 37-42. ACM, (2013)Efficient and privacy-preserving access to sensor data for Internet of Things (IoT) based services., , , and . COMSNETS, page 1-8. IEEE, (2016)Long-Text-to-Video-GAN., and . ICCCSP, volume 651 of IFIP Advances in Information and Communication Technology, page 90-97. Springer, (2022)Game action based power management for multiplayer online game., , , , and . MobiHeld, page 55-60. ACM, (2009)Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect., , and . SIGGRAPH Posters, page 55:1-55:2. ACM, (2020)Goldeye: Enhanced Spatial Awareness for the Visually Impaired using Mixed Reality and Vibrotactile Feedback., , and . MMAsia, page 63:1-63:7. ACM, (2021)A Hybrid System for Real-time Rendering of Depth of Field Effect in Games., , , and . VISIGRAPP (1: GRAPP), page 79-90. SCITEPRESS, (2022)Towards Generating 3D City Models with GAN and Computer Vision Methods., and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 211-219. SCITEPRESS, (2024)ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters., and . ICEC, volume 8770 of Lecture Notes in Computer Science, page 149-158. Springer, (2014)Procedural Generation of Roads with Conditional Generative Adversarial Networks., and . BigMM, page 277-281. IEEE, (2020)