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LAFTER: a real-time face and lips tracker with facial expression recognition

, , and . Pattern Recognition, 33 (8): 1369-1382 (2000)

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When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object., , , , and . AVI, page 39:1-39:9. ACM, (2020)LAFTER: a real-time face and lips tracker with facial expression recognition, , and . Pattern Recognition, 33 (8): 1369-1382 (2000)Superiority of a Handheld Perspective-Coupled Display in Isomorphic Docking Performances., and . ISS, page 72-81. ACM, (2017)Bare-hand human-computer interaction., and . PUI, page 7:1-7:8. ACM, (2001)The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display., and . CHI, page 4396-4404. ACM, (2017)Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities., , , and . ISS, page 5-16. ACM, (2019)A Low-Latency, High-Precision Handheld Perspective Corrected Display., and . ISMAR Adjunct, page 397-398. IEEE, (2018)GyroSuite: General-Purpose Interactions for Handheld Perspective Corrected Displays., , , and . UIST, page 1248-1260. ACM, (2020)Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task., , , , , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 400-414. Springer, (2009)