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Designing Action-Characterizing Toy Blocks for Behavior Assessments., , , , , , and . CHI Extended Abstracts, ACM, (2018)Mutation: Leveraging Performing Arts Practices in Cyborg Transitioning., , , , , and . Creativity & Cognition, page 53-59. ACM, (2019)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , and . CHI, page 116:1-116:13. ACM, (2021)A Protocol for Improving XR and Game Performance., , , , and . MobileHCI (Adjunct), page 10:1-10:3. ACM, (2022)AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 30:1-30:29 (2020)Uncivil Engineering: A Textual Divide in Game Studies., and . Game Stud., (2019)Towards Designing Audio Interactions with Autonomous Vehicles: A Hearing-Enhanced Pedestrian Story., , , , and . AutomationXP@CHI, volume 3154 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Designing External Automotive Displays: VR Prototypes and Analysis., , , , and . AutomotiveUI, page 74-82. ACM, (2020)Humanoid Robot Instructors for Industrial Assembly Tasks., , , , , and . HAI, page 295-304. ACM, (2017)BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality., , , and . VRST, page 18:1-18:6. ACM, (2021)