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IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems.. Computers in Entertainment, 2 (2): 6 (2004)On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution., , и . TIDSE, том 3105 из Lecture Notes in Computer Science, стр. 219-231. Springer, (2004)Modelling the Student in Pitagora 2.0., , , и . User Model. User Adapt. Interact., 4 (4): 233-251 (1995)The farther relay and oracle for VANET. preliminary results., , и . WICON, стр. 64. ICST, (2008)First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience., , и . Wireless Days, стр. 1-6. IEEE, (2012)Optimal assessments in VANET: The Oracle., , и . Wireless Days, стр. 1-5. IEEE, (2010)Online Gaming., , и . Encyclopedia of Multimedia, Springer, (2008)Middleware for Mobile Entertainment Computing., , и . The Handbook of Mobile Middleware, Auerbach Publications/CRC, (2006)The Barrier of meaning in archaeological data science., , , , и . CoRR, (2021)A Bayesian Analysis of the Inversion of the SARS-COV-2 Case Rate in the Countries of the 2020 European Football Championship., и . Future Internet, 13 (8): 212 (2021)