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Online Gaming., , and . Encyclopedia of Multimedia, Springer, (2008)Middleware for Mobile Entertainment Computing., , and . The Handbook of Mobile Middleware, Auerbach Publications/CRC, (2006)IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems.. Computers in Entertainment, 2 (2): 6 (2004)MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 219-231. Springer, (2004)An Intervehicular Communication Architecture for Safety and Entertainment., , and . IEEE Trans. Intell. Transp. Syst., 11 (1): 90-99 (2010)Collaborative design of software applications: the role of users., , and . Hum. centric Comput. Inf. Sci., (2018)Modelling the Student in Pitagora 2.0., , , and . User Model. User Adapt. Interact., 4 (4): 233-251 (1995)The farther relay and oracle for VANET. preliminary results., , and . WICON, page 64. ICST, (2008)Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)