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Hybrid acceleration/velocity-based disturbance observer for a quadrotor manipulation system., , and . CCA, page 556-561. IEEE, (2016)Lode Encoder: AI-constrained co-creativity., , and . CoG, page 1-8. IEEE, (2021)Controllable Path of Destruction., , , , and . CoG, page 1-8. IEEE, (2023)An Observer-based Longitudinal Control of Car-like Vehicles Platoon Navigating in an Urban Environment., , , and . CDC, page 5735-5741. IEEE, (2019)Vehicles Platooning in Urban Environments: Integrated Consensus-based Longitudinal Control with Gap Closure Maneuvering and Collision Avoidance Capabilities., , , and . ECC, page 1695-1701. IEEE, (2019)Game Mechanic Alignment Theory., , , , and . FDG, page 29:1-29:11. ACM, (2021)Mech-Elites: Illuminating the Mechanic Space of GVG-AI., , , and . FDG, page 8:1-8:10. ACM, (2020)Mario Level Generation From Mechanics Using Scene Stitching., , , and . CoG, page 49-56. IEEE, (2020)Procedural Content Generation through Quality Diversity., , , , and . CoG, page 1-8. IEEE, (2019)Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning., , , , , , , , and . IJCAI, page 2684-2691. ijcai.org, (2019)