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Finite Difference Method for Solving Acoustic Wave Equation Using Locally Adjustable Time-steps.

, , , and . ICCS, volume 29 of Procedia Computer Science, page 627-636. Elsevier, (2014)

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A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Finite Difference Method for Solving Acoustic Wave Equation Using Locally Adjustable Time-steps., , , and . ICCS, volume 29 of Procedia Computer Science, page 627-636. Elsevier, (2014)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , and . CSE, page 48-55. IEEE Computer Society, (2008)Influence of Drivers' Behavior on Traffic Flow at Two Roads Intersection., , , , , and . ICCSA (1), volume 11619 of Lecture Notes in Computer Science, page 129-141. Springer, (2019)Sound Wave Propagation Applied in Games., , , , , , and . SBGames, page 211-219. IEEE Computer Society, (2010)Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture., , , , , , , and . SBAC-PAD (Workshops), page 7-12. IEEE Computer Society, (2010)Drivers' Behavior Effects in the Occurrence of Dangerous Situations Which May Lead to Accidents., , , , and . ACRI, volume 11115 of Lecture Notes in Computer Science, page 441-450. Springer, (2018)An Architecture with Automatic Load Balancing and Distribution for Digital Games., , , , , , and . SBGames, page 59-70. IEEE Computer Society, (2010)A Distributed Architecture for Mobile Digital Games Based on Cloud Computing., , , , , , and . SBGames, page 79-88. IEEE Computer Society, (2011)A probabilistic cellular automata model for highway traffic simulation., , , , , , and . ICCS, volume 1 of Procedia Computer Science, page 337-345. Elsevier, (2010)