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Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training., , , , , and . CoRR, (2020)Cybersecurity knowledge and skills taught in capture the flag challenges., , , and . Comput. Secur., (2021)Exchanging security events: Which and how many alerts can we aggregate?, , , and . IM, page 604-607. IEEE, (2017)Evaluating Two Approaches to Assessing Student Progress in Cybersecurity Exercises., , , , , , , and . SIGCSE (1), page 787-793. ACM, (2022)Toward Guidelines for Designing Cybersecurity Serious Games., , and . SIGCSE, page 1275. ACM, (2021)On the Design of Security Games: From Frustrating to Engaging Learning., and . ASE @ USENIX Security Symposium, USENIX Association, (2016)Reinforcing Cybersecurity Hands-on Training With Adaptive Learning., , , and . FIE, page 1-9. IEEE, (2021)Security Monitoring of HTTP Traffic Using Extended Flows., , and . ARES, page 258-265. IEEE Computer Society, (2015)From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises., , , , and . CoRR, (2024)Challenges Arising from Prerequisite Testing in Cybersecurity Games., and . CoRR, (2017)