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Applying sonification to improve accessibility of point-and-click computer games for people with limited vision., , , and . BCS HCI, page 449-454. ACM, (2011)Applying Sonification to Improve Accessibility of Point-and-click Computer Games for People with Limited Vision, , , and . Proceedings of the 25th BCS Conference on Human-Computer Interaction, page 449--454. Swinton, UK, UK, British Computer Society, (2011)Making Web Pages and Applications Accessible Automatically Using Browser Extensions and Apps., and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 58-69. Springer, (2014)Training Classifiers for Tree-structured Categories with Partially Labeled Data., , , and . J. VLSI Signal Process., 48 (1-2): 53-65 (2007)Cloud4all: Scope, Evolution and Challenges., , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 421-430. Springer, (2014)Boosting by weighting critical and erroneous samples., , , and . Neurocomputing, 69 (7-9): 679-685 (2006)Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games., , , , , and . J. Res. Pract. Inf. Technol., (2013)Game·Tel: An approach to multi-format and multi-device accessible engineering education., , , , , , , , , and . FIE, page 1. IEEE Computer Society, (2011)Improving the Accessibility of Public Digital Terminals through Personalisation: Comparison of Direct and Indirect Interaction Modes., , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 258-269. Springer, (2014)Preliminary evaluation of three eyes-free interfaces for point-and-click computer games., , , , , and . ASSETS, page 265-266. ACM, (2012)