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Author assistance visualizations for Ice-Bound, a combinatorial narrative.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Increasing Authorial Leverage in Generative Narrative Systems.. University of California, Santa Cruz, USA, (2020)Ice-Bound: Combining richly-realized story with expressive gameplay., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Author assistance visualizations for Ice-Bound, a combinatorial narrative., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , and . FDG, page 24:1-24:10. ACM, (2019)Ice-Bound: A novel of reconfiguration., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Digital Borders and the Virtual Gallery.. Augmented Reality Art, Springer, (2014)