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Perceiving, Interacting and Playing with Multimedia Delays., and . MediaSync, Handbook on Multimedia Synchronization, Springer, (2018)When Every Millisecond Counts: The Impact of Delay in VR Gaming., , , , , and . QoMEX, page 1-4. IEEE, (2022)How to demonstrate delay?: let's play!, and . MMSys, page 28:1-28:4. ACM, (2016)Playing with delay: an interactive VR demonstration., , and . MMVE@MMSys, page 19-21. ACM, (2019)PMData: a sports logging dataset., , , , , , , , , and 16 other author(s). MMSys, page 231-236. ACM, (2020)Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit., , and . QoMEX, page 1-6. IEEE, (2018)Temporal integration for live conversational speech., and . AVSP, page 129-134. ISCA, (2013)A Gender Perspective on GDPR and Information Privacy., , and . CENTERIS/ProjMAN/HCist, volume 196 of Procedia Computer Science, page 175-182. Elsevier, (2021)Unveiling the Data Shadow: A Scalable Software Architecture for Public Health and Electronically Assessed Data., , , , , and . NIK, Bibsys Open Journal Systems, Norway, (2019)Distorted visual information influences audiovisual perception of voicing., and . INTERSPEECH, page 2903-2906. ISCA, (2009)